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1. A wood grain texture that I have made into a black & white Grunge Texture.
2. Next, I take a flat base color and on a second layer I draw several vertical lines to suggest separations in the wooden boards or planks. To do this I apply an Outer Bevel, Depth 50%, Size 6px., Highlight Mode Vivid Light 100%, and Overlay Shadow 85%.
3. I apply the wood grain as a Multiply Layer at 75%
4. I then take the second Grunge Layer (example at top of article)
5. and I apply it to the entire texture as a Multiply Layer at 60%
Although I could have gotten away with only using the wood grain texture, the second Grunge Texture acts as additional aging, as though the wood has become spotted and stained over time. This method allows me to easily change the color of the wood just by changing the brown base color to anything I like. It is worth mentioning that it is easy to get a little heavy handed with all of these dark layers, so I suggest you play with the opacity and contrast of your Grunge textures to find that perfect balance.
Note: If you plan to tile your finished texture, be sure that your Grunge Textures are tile-able as well, or else you will be able to see the edges of your texture as it repeats. More on Tiling soon.
If you would like a look at the original .PSD file for the example texture, you can find it here.
3 comments:
Don are you saying we should tile our textures as a part of our prep work? Maybe save as is & also as a seamless tile?
it's really great seeing how you make such lifelike textures from scratch!!! Thanks so much for sharing :)
You don't "have" to tile your Grunge textures, especially if you only plan to use the texture in a constrained area. The advantage to tiling is that if you ever wish to spread the texture over a larger area you know that you are good to go. I will post a tiling article soon, to talk about some quick and dirty techniques for tiling. ~D
Excellent!! :)
*gets her straw ready so she'll be prepared to suck Don's skills out through his ears when he comes back next*
}:D
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